World War 1 Timeline: 1914-1918 Year by Year
A skeleton of dates: four phases of the war from 28 July 1914 to 11 November 1918, and three lessons that apply to a Frontkrieg match.
Read →Guides, strategies and news from the world of Frontkrieg — a free real-time WW1 strategy game.
A skeleton of dates: four phases of the war from 28 July 1914 to 11 November 1918, and three lessons that apply to a Frontkrieg match.
Read →Chat channels, 6 AI temperaments, five bot tells, and the rule that decides matches: a chat promise is not an alliance.
Read →What an army costs per hour: unit upkeep tables, the tax formula, deficit damage and a daily budget checklist.
Read →Who commanded the armies of 1914-1918, which decisions actually mattered, and what carries over into Frontkrieg.
Read →An overnight checklist for Frontkrieg: fortresses, morale, scouting and reserves so you do not lose provinces while you sleep.
Read →Mobilization in 1914 ran to the minute: 11,000 troop trains, 6 weeks to beat France, and two incompatible track gauges. How railways decided World War 1.
Read →Four campaigns in Africa, Tsingtao and Samoa, 14,000 men against 114,000 and the last surrender on 25 November 1918.
Read →How air power works in Frontkrieg: a 12-hour aerodrome, 280 and 600 flight radius, five sortie modes, 25% patrol damage and one-hour refuelling.
Read →Ten multiplayer grand strategy games compared on premium currency, install, match length and languages, with every figure checked against a primary source. Four of them share one publisher.
Read →Eight Frontkrieg mechanics with real 1914-1918 prototypes: why defence beats attack, why an early tank is impossible, and what the game deliberately flattens.
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