Free Infantry in Frontkrieg: Auto-Recruitment, Offices & Barracks
How auto-recruitment works in Frontkrieg: a 4,000-money recruiting office yields an infantryman a day, a barracks pushes it to 2.5. The numbers, payback and upkeep.
Read →How auto-recruitment works in Frontkrieg: a 4,000-money recruiting office yields an infantryman a day, a barracks pushes it to 2.5. The numbers, payback and upkeep.
Read →What an army costs per hour: unit upkeep tables, the tax formula, deficit damage and a daily budget checklist.
Read →Target morale = 100 − up to 35 for distance from the capital − up to 45 for shortages + up to 49 from buildings. Captures start at 25 and recover 40% of the gap per day.
Read →Direct spending of $186.3 billion, a total bill above $337 billion, and the war bonds, inflation and debts that outlived the war by nearly a century.
Read →The full catalog of all 14 Frontkrieg units: what each costs, how long it builds, which buildings it requires, and how to cut mobilization time by 2.5x.
Read →How the resource exchange works in Frontkrieg: limit and market orders, the order book, escrow, and a zero-commission trading strategy.
Read →A Frontkrieg buildings guide to all 8 types - recruiting office, barracks, workshop, factory, fortress, harbor, railway, aerodrome. What to build first, costs, and order.
Read →How the 7 resources, taxes and morale work in Frontkrieg: harbors and railways, the oil cost of war, and the neutral Bergen island with tenfold output.
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