A railway gun strips 15 points per round, infantry only 0.3. Here is how damage splits across a province, how much HP a factory and a fortress hold, and when ruins stay ruins.
How auto-recruitment works in Frontkrieg: a 4,000-money recruiting office yields an infantryman a day, a barracks pushes it to 2.5. The numbers, payback and upkeep.
Eight Frontkrieg mechanics with real 1914-1918 prototypes: why defence beats attack, why an early tank is impossible, and what the game deliberately flattens.
Map stutter is almost always curable on the browser side. We break down the three kinds of lag and a 12-point checklist that restores smooth play in 3 minutes.