Army Micromanagement in Frontkrieg: Stacking, Control Groups, Hotkeys
Why two 25-unit armies deal 40% more damage than one army of 50, how to set up Ctrl+1…9 control groups, and which hotkeys save the most time.
Read →Why two 25-unit armies deal 40% more damage than one army of 50, how to set up Ctrl+1…9 control groups, and which hotkeys save the most time.
Read →How auto-recruitment works in Frontkrieg: a 4,000-money recruiting office yields an infantryman a day, a barracks pushes it to 2.5. The numbers, payback and upkeep.
Read →What an army costs per hour: unit upkeep tables, the tax formula, deficit damage and a daily budget checklist.
Read →An overnight checklist for Frontkrieg: fortresses, morale, scouting and reserves so you do not lose provinces while you sleep.
Read →How air power works in Frontkrieg: a 12-hour aerodrome, 280 and 600 flight radius, five sortie modes, 25% patrol damage and one-hour refuelling.
Read →Province morale sets the ceiling on army health, workshops and factories repair vehicles at 5% to 30% per in-game hour, and upkeep shortages destroy troops with no battle at all.
Read →Target morale = 100 − up to 35 for distance from the capital − up to 45 for shortages + up to 49 from buildings. Captures start at 25 and recover 40% of the gap per day.
Read →Frontkrieg's inactivity threshold is 3 in-game days (~72 hours). The AI holds 2-unit garrisons and builds 3 structures a day - but it will not run your diplomacy.
Read →The five multipliers behind Frontkrieg combat: morale is worth up to 45% of your strength, stacks cap out at 20 units, and a level 5 fortress cuts 90% of incoming damage.
Read →The full catalog of all 14 Frontkrieg units: what each costs, how long it builds, which buildings it requires, and how to cut mobilization time by 2.5x.
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