Learn World War I History Through a Strategy Game
Eight Frontkrieg mechanics with real 1914-1918 prototypes: why defence beats attack, why an early tank is impossible, and what the game deliberately flattens.
Read →Eight Frontkrieg mechanics with real 1914-1918 prototypes: why defence beats attack, why an early tank is impossible, and what the game deliberately flattens.
Read →By 1918 about a million British women worked in munitions. A breakdown of the WW1 home front: factories, ration cards, the Turnip Winter and the vote as payment for four years of labour.
Read →The United States declared war on Germany on 6 April 1917. Here are the three reasons - submarines, the Zimmermann Telegram and money - and the real numbers.
Read →How armies between 1914 and 1918 learned to triage casualties, evacuate them along a chain of stations and transfuse stored blood - and why the 1918 flu killed more people than the war.
Read →Twelve battles for one river, avalanches deadlier than bullets, and a breakthrough that collapsed a front in a day: Italy 1915-1918 and its lessons for Frontkrieg.
Read →The Schlieffen Plan, the U-boat campaign, Brest-Litovsk, the 1918 Spring Offensive and a compromise peace: five turning points where the First World War could have ended differently.
Read →Why the East never froze into trenches, how Tannenberg and Gorlice reshaped the war, and what that mobile logic means in Frontkrieg.
Read →Why Constantinople chose war on 29 October 1914, how the Caucasus, Gallipoli, Mesopotamia and Palestine fronts unfolded, and what a grand strategy player learns from it.
Read →Direct spending of $186.3 billion, a total bill above $337 billion, and the war bonds, inflation and debts that outlived the war by nearly a century.
Read →9.7 million military dead, up to 10 million civilians, 21 million wounded and four vanished empires in 1,568 days: full World War I casualty statistics by country.
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