Unit Repair in Frontkrieg: How Damaged Armies Heal
Province morale sets the ceiling on army health, workshops and factories repair vehicles at 5% to 30% per in-game hour, and upkeep shortages destroy troops with no battle at all.
Read →Guides, strategies and news from the world of Frontkrieg — a free real-time WW1 strategy game.
Province morale sets the ceiling on army health, workshops and factories repair vehicles at 5% to 30% per in-game hour, and upkeep shortages destroy troops with no battle at all.
Read →Target morale = 100 − up to 35 for distance from the capital − up to 45 for shortages + up to 49 from buildings. Captures start at 25 and recover 40% of the gap per day.
Read →Numbers 1-9 for control groups, Ctrl+number to bind, period for idle armies, C for the capital and ? for the cheat sheet. A full breakdown of Frontkrieg controls with examples and common mistakes.
Read →The Schlieffen Plan, the U-boat campaign, Brest-Litovsk, the 1918 Spring Offensive and a compromise peace: five turning points where the First World War could have ended differently.
Read →Why the East never froze into trenches, how Tannenberg and Gorlice reshaped the war, and what that mobile logic means in Frontkrieg.
Read →Frontkrieg's inactivity threshold is 3 in-game days (~72 hours). The AI holds 2-unit garrisons and builds 3 structures a day — but it will not run your diplomacy.
Read →Why Constantinople chose war on 29 October 1914, how the Caucasus, Gallipoli, Mesopotamia and Palestine fronts unfolded, and what a grand strategy player learns from it.
Read →Direct spending of $186.3 billion, a total bill above $337 billion, and the war bonds, inflation and debts that outlived the war by nearly a century.
Read →9.7 million military dead, up to 10 million civilians, 21 million wounded and four vanished empires in 1,568 days: full World War I casualty statistics by country.
Read →The five multipliers behind Frontkrieg combat: morale is worth up to 45% of your strength, stacks cap out at 20 units, and a level 5 fortress cuts 90% of incoming damage.
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