Unit Repair in Frontkrieg: How Damaged Armies Heal
Province morale sets the ceiling on army health, workshops and factories repair vehicles at 5% to 30% per in-game hour, and upkeep shortages destroy troops with no battle at all.
Read →Province morale sets the ceiling on army health, workshops and factories repair vehicles at 5% to 30% per in-game hour, and upkeep shortages destroy troops with no battle at all.
Read →Target morale = 100 − up to 35 for distance from the capital − up to 45 for shortages + up to 49 from buildings. Captures start at 25 and recover 40% of the gap per day.
Read →Numbers 1-9 for control groups, Ctrl+number to bind, period for idle armies, C for the capital and ? for the cheat sheet. A full breakdown of Frontkrieg controls with examples and common mistakes.
Read →Frontkrieg's inactivity threshold is 3 in-game days (~72 hours). The AI holds 2-unit garrisons and builds 3 structures a day - but it will not run your diplomacy.
Read →The five multipliers behind Frontkrieg combat: morale is worth up to 45% of your strength, stacks cap out at 20 units, and a level 5 fortress cuts 90% of incoming damage.
Read →The full catalog of all 14 Frontkrieg units: what each costs, how long it builds, which buildings it requires, and how to cut mobilization time by 2.5x.
Read →The complete artillery guide: 90 range, ×1.5 vs infantry and tanks, siege tactics, defence against shelling and the 340-range railgun.
Read →Frontkrieg's three diplomatic states - peace, war, alliance. How to declare war instantly, grant right of passage, make peace, and why you can only attack an enemy.
Read →How the resource exchange works in Frontkrieg: limit and market orders, the order book, escrow, and a zero-commission trading strategy.
Read →A complete guide to getting friends into one Frontkrieg match, splitting roles and winning as a team.
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